11/11/2023 0 Comments Life is strange 2 artI know it sounds like imposter syndrome, but I truly was one at this point. I remember having no idea how I got this job. I remember one night when we were at a bar together, I asked him, “What the hell do you do when nothing good comes out of your entire workday?” He simply told me to go right ahead and show whatever I did… but that was all awful stuff, and I was too ashamed to show it to anyone, let alone an art director. He was the only other concept artist on the project before I arrived, and he really helped and supported me. It was more of a “you’re gonna get fired soon” feeling. Honestly, I was feeling calm about the whole thing, but not the confident kind of calm. Kind of like going to a party even though you didn’t get invited, so you just eat all the snacks you can find before you get kicked out. It was way back in 2007 when I had a very weak portfolio and less than three years of focused drawing behind me. I was very laid-back when I first started. How was it, and based on the experience, what would you say fresh graduates should expect from their first job in games? # Let’s go back to your beginnings as a concept artist at Frontier Developments. In short, I would always recommend making as many bad drawings as possible because they are the ones that will help you grow. Work to find what you like, what looks nice to you, what is easy, but also discover what’s not. You will always have to experiment to find your way. I understand that we can feel embarrassed to fail in a work environment or even on social media because it feels like wasted time, but the truth is that it’s not. But if I’m struggling, I’m most likely learning something new. If I don’t need to think about what I’m painting, I know there’s something wrong. But if you do that, you’re just replicating a technique that will ultimately trap you. It’s easy to get stuck doing the same thing over and over because others like it or because it gets some attention on social media. The idea of progress is super broad, and there are many ways to go, so I’ll just talk about what worked for me.įirst, get out of your comfort zone. It’s over twelve years old, with lots of elements that I’m still fond of nowadays-urban decay, junk, and a quiet moment. I’m not exactly proud of it, but this is the oldest image I’m still happy with. What do you think a beginner needs to do to feel like they’re getting better? # Can you tell me a little about the first art piece you were genuinely proud of? I always see artists with low confidence or motivation because they feel they aren’t improving fast enough. I didn’t even think about trying to get there at the time, but it did spark the idea that drawing for a living might be worth a shot. I was looking at a level of skill that seemed impossible to reach. You can imagine how I reacted when I first saw that forum. I was happy with my stick figures, mainly because I was often bored, and it was enough to entertain me. The trouble with me was that I never put any real effort into it. Like most kids, I’ve always liked drawing. Guys like Barontieri, Sparth, and Vyle were pretty active members, and I remember downloading all of their images! I was really impressed by the work that was being posted there. I first ran into digital art in the early 2000s on a French forum called Café Salé. What sparked your interest in digital art? # Edouard Caplain talks to us about his humble beginnings as a concept artist, his work on Life Is Strange 2, and how to tell stories through in-game environments.
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